
Conflict in Vietnam
Conflict in Vietnam is a strategy game by MicroProse, officially released on January 1, 1986. The game was developed as part of the "Command Series" of tactical wargames, with contributions from renowned designer Sid Meier and historian Ed Bever, drawing inspiration from actual military exercises.
In Conflict in Vietnam, players engage in real-time simulation of five major battles from the Vietnam War, utilizing airmobile forces, artillery, and air strikes while managing various battlefield elements such as weather, terrain, and supply lines.
The storyline of Conflict in Vietnam spans from the defeat of the French colonial army to the Viet Cong's victory over South Vietnam forces in 1972, providing a historical backdrop for the tactical challenges players face.
Conflict in Vietnam stands out with its historically accurate scenarios, multiple difficulty levels, and the ability to create "what-if" scenarios, allowing players to lead either side in single-player campaigns or head-to-head matches.
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